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游戏可以缓解英语学习者对学习目标的负面情绪,并提高其对该目标的学习效果。本文以高职非英语专业学生作为教学研究对象,通过在英语听说教学中的游戏应用设计与实践案例,探讨大班教学该如何提高学生的听说能力。
Games can alleviate the negative emotions of English learners on learning goals and improve their learning of the goal. In this paper, non-English majors in higher vocational education as a research object, through the application of English listening and speaking teaching design and practice cases to explore the teaching of large classes how to improve students’ listening and speaking ability.