论文部分内容阅读
2005年,中国的网络游戏产业义经过了沸沸扬扬的一年。魔兽世界进入后独霸一方的局面,带起了2005年网游的新高潮,而政府出台的防沉迷政策也揭起了掀然大波,一方面大量资本进入,游戏公司遍地林立,另一方面连一些传统行业也开始涉足其中,最引入注目的就是生产“脑白金”的史玉柱也开始进军网络游戏。回首这一年,中国网络游戏经历了风风雨雨, 有游戏公司倒闭,有游戏公司诞生。2005年呆以说是调整年, 2005年可以说是大作年,2005年可以蜕是运昔模式转变年,
In 2005, the online game industry in China passed an uproar for a year. World of Warcraft entered the dominance of one party, brought a new upsurge of online games in 2005, and the government introduced anti-addiction policy also lifted the storm, on the one hand a lot of capital to enter, game companies everywhere, on the other hand even some Traditional industries have begun to get involved, the most notable is the production of “Melatonin,” Shi Yuzhu also began to enter the online games. Looking back this year, China’s online games have experienced ups and downs, the game company closed down, the birth of the game company. 2005 to say that is to adjust the year, 2005 can be said that the masterpiece year,