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一、设计思想从知识、能力思维两个方面对学生进行知识传授和能力培养,使学生运用所学知识,进行探究性的学习,培养学生的动手能力和创新意识。通过“情景任务驱动、讲授、演练、小组协助”学习,开展信息技术学业性评价,提高学生的信息素养。二、学情分析通过之前的学习,学生已初步了解和掌握使用Flash进行补间动画的基本操作。本节课在此基础上,采用任务驱动的方法,
First, the design ideas Knowledge and ability to think two aspects of knowledge transfer and ability training for students, so that students use the knowledge learned, exploratory learning, and develop students’ practical ability and sense of innovation. Through the “task-driven scenarios, teaching, rehearsal, group to help ” learning, carry out academic evaluation of information technology to improve students’ information literacy. Second, the analysis of the situation Through the previous study, students have a preliminary understanding and master the basic operation of using Flash for tweening animation. This lesson on this basis, the use of task-driven approach,