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地震处理历来影响计算硬件发展,这项工作已经使用计算机数十年之久。按今天的标准这些计算机不一定能算得上超级计算机,然而有许多重要的领域,如交互处理、三维地震处理、叠前偏移和模型技术,只有使用现代超级计算机才能在可接受的时间内取得成果。比如交互处理的目的是使地震解释人员能影响正在执行中的处理。因而响应时间的长短则显得特别重要,除最简单的处理之外,都需要高性能的计算机。目前三维地震处理和叠前偏移已经越来越普及,交互处理还处于发展的初期,至于弹性波的模型技
Seismic processing has historically affected the development of computing hardware, which has been using computers for decades. These computers are not necessarily supercomputers by today’s standards, but there are many important areas such as interactive processing, 3D seismic processing, prestack migration and modeling techniques that can only be achieved within an acceptable time using modern supercomputers Results. For example, the purpose of interactive processing is to enable the seismic interpreter to influence the processing in progress. Therefore, the response time is particularly important, in addition to the simplest process, require high-performance computer. Currently, 3D seismic processing and prestack migration have become more and more popular, and interactive processing is still in the early stage of development. As for the model technique of elastic wave