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As we get older (65 years or more), our cognitive abilities decline rapidly, particularly in domains of memory and executive control functions.Therefore, it is imperative to find ways to improve these cognitive abilities through our adult lifespan.In a series of studies, we have assessed videogame learning as means to induce cognitive and brain plasticity in both young and old adults.Training on Real-time strategy videogame for more than 23 hours in older adults improved many cognitive functions, including executive control functions, such as working memory, shortterm memory, task switching, mental rotation and reasoning (Basak, Boot, Voss & Kramer, 208).Individual differences in learning of this complex skill predicted improvements in some of these improved cognitive skills, as well as brain volumes that subserve executive control functions and motor control (Basak et al, 2011).In another series of studies, skill acquisition in another videogame, Space Fortress, induced cognitive plasticity to short-term memory and dual tasking for young adults trained on a specific training strategy (Variable Priority) than those who were not provided this strategy (Fixed Priority;Boot et al., 2010).Individual differences in subcortical brain volumes predicted skill acquisition benefits for the variable priority group.(Erickson et al., 2010).These results combined together indicate that cognitive plasticity can be induced in both young and old adults, particularly with variable priority training.